A pleasant surprise on the Flash portal
Wow, great art collab. Presented really well, and well linked to navigate through the submissions easily.
Not to forget to mention the quality contributions.
A pleasant surprise on the Flash portal
Wow, great art collab. Presented really well, and well linked to navigate through the submissions easily.
Not to forget to mention the quality contributions.
Almost bricking it
I think Khuskan nailed the review for thisgame perfectly. The story was interesting, although that ending was pretty bland (good grief, the similarity line is so cliché, but completely meaningless). When I started the game, I had a feeling it was going to be shit-your-pants scary, which is original and done well.
Then I realised it'd be pretty tough to get yourself killed. You can't throw yourself off the edge of the map, most events were scripted and the fighting was pretty dull. These took the edge off any fears, which was a shame since that was what I was hoping for in a game.
Suggestions, fuck using weapons completely; if you want to use weapons there's a million and one games out there that use weapons, play them. Add to the frailty of your protagonist.
Stick to what you're ace at, the storyline, and use puzzles and traps for the player, which if they're pepped up on fear like I had at the start of the game, not knowing what to expect, they may be kept moderately simple.
I think you could prob come up with a much better game than this, and I have to say I'd look forward to it.
Fairly addictive.
There's a glitch though. You can't roll '1' on the dice.
Currently my game's stuck on a loop where all 4 players can't get the remaining pieces home because they're 1 space away.
oops :(
That was a bug, now things are fixed and up and running. Looking forward to hear new bugs :( from you :D. Kepp it up
First class skill game
Really great game; right level of puzzles and skill. And so many achievements to unlock, that will provide a long future for this game! Design of the levels is simple, but effective, and the physics are great.
Doesn't need a story mode for such a pure and simple game.
:O oooooo
Great work guys, good to see you made another :)
BIG THUMBS UP
Finally on NG
Awesome that you've finally brought this to NG; loved solving the cryptic puzzles with my mate and high-fiving when we got 'em done.
If you decide to post up #2, I'd be a very happy man.
Thanks for the review! I'll probably post IBOC2 at a later date. Thanks again!
Captain Planet? Eh?
Interesting, artistic game. Calm to play, not really taxing, but kept me playing right to the end.
Didn't do much for me
Dragging to slash with a mouse is a good idea, but this game got boring after a while. It needs a little more controls, or puzzles, or the player could draw different types of moves for variety and strategy and use hp based mobs.
Art's fine.
No ta.
"4. Escape: The First Room must have been played in order to beat this game"
No point in being forced to beat your previous submissions in order to play this ugly game.
Well, it CAN be done without that, but you'd need to be really smart
edit: Wait, did you actually play it?... Also its kinda common sense that the first in a series should be done before others for a full understanding of the others
Yupo
Loving Mindchamber's backgrounds and the shooting effects.
Pretty much a great game, but the speakers could do with a bit less hp :c
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Joined on 8/8/05