SEX SEX SEX SEX SEX SEX SEX SEX SEX SEX
The models are prefabs from DAZ3D.
SEX SEX SEX SEX SEX SEX SEX SEX SEX SEX
I hope that catches the eye of the reviewers who are goggling at the medicine balls hanging off the characters' chest, and paying no attention to the other stuff that is just as crude, such as the lip syncing and the writing.
Now take those Daz3D prefabs and show me how it's done! LOL.
Are huge boobs really such a threat to you? Why is that? Ask yourself that question and see if you can find any merit to your answer. Thank you for your erm... "review".
I'm incapable of reviewing this, only thankful that you've put up a time lapse of your work. I will toss out a thought:
From car's inception you work with dozens of perspective lines so that you can begin sketching the car. That's fine, but I'd be tempted to sketch out a car first so that I've got a rough idea of what it looks like - and tweak its shape to fit the perspective afterwards.
Did you have a rough idea of what the car shape was going to be like, or was it structured by your guidelines?
It's base on an existing car, so I kind of knew almost exactly what it was going to look at. I agree wiht you, like, when doing concept art for stuff I almost never build from perspective, I just rough it, and then redo it with guide lines if need be, but on this I was already drawing something from references, so I essentially just rebuilt it in perspective. I added my own little things here and there and left some stuff out I didn't like, but I agree with you, you're right.
Firstly, your chibi sprites look great, and the animation is good. But:
I have Monster Hunter Tri, and I have to say I really didn't get this since nobody behaves like this online; the better stuff is usually found on completion of the quest, and nobody half-defeats a monster. Then I realised this joke is from the old game from 2005, which I haven't played. Although you're using Barroth and Quropeco armours so I thought you were referring to the current generation.
I think you could have done better if you DIDN'T make a carbon copy of the comic. It's still true that the heart of the game is still slaughtering animals with no remorse for gear, so I wouldn't have thought this would have been much of a stretch to write a story this is more relevant to the current game. You can still credit the comic artist for the inspiration.
I'm not a fan of when people animate other people's comics, anyway, since people can develop their own jokes and ideas. But it's your homage to a comic you enjoy, so I can't downvote you for that.
yes, it was just a hommage to inkoseh's comic and just updating with 3rd gen armor sets. I do have some ideas of my own, but i wanna start it off with this, and get some establishing characters out first.
Ahh, wish I didn't bother playing.
The medal doesn't work, which for a mouse avoider game is a bit of a let down when you've succeeded in not losing a single life all the way through.
Rather than avoiding the shapes, guys after medals should avoid this game.
ARGH THE POEM PUZZLE!
I had to cheat on this one, and I'm afraid I'd never get it, had I not. It's the mountains and two mentions of three that got me.
Great point and click, as always. New projects on the horizon, no doubt.
I was a tiny bit worried about mentioning three twice, I probably shouldn't have done that.
I agree with everything with what Lahere said - these tutorials all use the same template, and they are only passing judgement for the easy medal. There's a guy who's giving these Flashes 10/10 because the medals work - seriously?
However, these definitely don't belong in the art section. It's for static images and GIFs - you cannot upload SWF files there.
I was holding back my review on this 'til the results were announced ...
... but you 100% nailed the gruff, stressed-out voice I thought the Monkey dude would have. Sounds like he has a hint of Frasier Crane about him as well.
Thank you very much! Glad I made something ya enjoyed :D
Even if our characters are quite similar, it's clear you've got a better handling at handling your brushes and colours on your face. The lips and bristle on his chin are definitely first class.
Likewise, keep up the good work!
Wow! Thanks so much! I truthfully have just been focusing on improving my digital skills lately, and it means a lot to hear you say that. I found a really good sight that has helped me immensely in a short period is
Check it out if you when you have time. Great site with lots of useful tips!
Thanks again and I look forward to seeing more of your work! :)
'sgood, nice job on the statue.
When you're picking your palette, are you aiming for brownish ground, blue statue and green sky?
I was wondering if the elements of the pic appear to work together if the colours were affected by the surroundng lights. Say the ground and the statue take on a greenish tinge?
Also you could possibly add to the narrative of the pic by adding some small figures of pilgrims to the statue? Would give a sense of scale, too.
I'm brain farting. Otherwise good job.
The statue is actually a bit brownish at the bottom and the ground and mid-ground on the right have some green in them, maybe I could have pushed that a bit more. I tried shading the statue a bit greenish but that seemed to make it blend in too much imo.
This was done as a poster for my mum so I didn't want to add too much narrative but rather keep it a bit serene... otherwise that would have been a good point. Maybe I could have added some birds or deer. Thanks for the farting ;)
These are really nice looking characters you've done here, and the clothes and background are beautifully drawn.
I think the black shadows have been simply overlaid onto the pic, however, which don't look natural - the left side of the room appears to be in pitch darkness. Also the thing that irks me is that you've rotated the scene slightly. Rather than adding any dynamicism or drama (which only contains mild surprise on the girl's face), it just looks like the pic is subsiding. I think the scene would have been better off left unrotated.
Thanks for the review, I appreciate it. I'll definitely try to work on the overall shading and compostition in my next works!
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